Classic Design

Disclaimer: This unit very much up to interpretation. The resources below will help you formulate your points but not fully answer questions with a large number of marks.

 

A Classic Design is an industrially manufactured product who’s dominant design features have remained unchanged throughout the years and is instantly recognisable and remains popular to this day.

 

Recognisable (Image)

It is instantly recognisable; it stimulates emotions and memories connected to it. In Classic Design the feeling of nostalgia is very prominent, as it can influence the buyer’s choice of form over function (collectables). Being able to recognise a product can also set that object as the standard or even the leader in that sector of the market.

Example

Choosing the Classic Converse Shoes over new Nike Shoes, because it’s a classic (from the youth’s perspective) or because it’s what I used to wear when I was a kid.

Image result for classic converse shoes

 

Transcends Obsolescence

Obsolescence is when an object becomes no longer wanted due to improvements in other products or no longer relevant. Classic Designs manage to transcend obsolescence by becoming collectable, iconic (symbol of a period in time, style or market sector) or is made so well it still completes the demanded task. Obsolescence can be achieved from a change in fashion, improvements in technology, materials and construction techniques.

Example

Transcending: using a flip phone as it has personal attachments and still fulfils the task that you want it to do (calling).

Image result for nokia 3310

 

Planned Obsolescence

Planned Obsolescence is when an object purposefully becomes obsolete by gets replaced by the newer version of the same product from the same company. E.G. updating to the newest iPhone due to its functions and social status even though your old one works just fine.

Image result for Iphone planned obsolescence

 

Built-In Obsolescence

Built-In Obsolescence is when an object purposefully becomes obsolete by breaking down over a certain amount of time. E.G. updating to the newest iPhone because the old one is too slow.

 

Fashion Obsolescence

Fashion Obsolescence as the name implies follows current trends and becomes undesirable after the syle or fashion become outdated. E.G. deciding not to wear the jeans that you bought last year as they are 'so last year.'

Image result for fashion obsolescence

Technological Obsolescence

Technological Obsolescence is when new technology greatly surpasses an existing one, rendering the old one undesirable (similar to Planned).

 

 

Mass Production / Industrially Manufactured

When a product is industrially manufactured, it reaches more people and therefore can evoke a sense of nostalgia to a wider group of people. This happens due to the process, which allows for a very little customization and overall low cost of the product (but will have a large setup cost). In particular bulk materials can drastically reduce the costs of a product. The only caveat is that when a product is mass-produced, it can still be available in large quantities many years later and therefore it is less likely to become a collectable.

Image result for mass production

 

Ubiquitous / Omnipresence

Some Classic Designs are parts of our everyday lives and therefore are ubiquitous or omnipresent. This characteristic is closely related to mass production as when an object is industrially manufactured it becomes available to a broader audience and therefore can become a part of everyday life of more people.

Example

BIC pens have existed for decades and are easily available to the masses still, as there is not much improvement that can be done to a pen and their price still keeps them relevant and widely used by a large audience across the world.

Image result for BIC pen

 

Dominant Design

Dominant Design is the emergence of a feature(s) that becomes essential to the specific line of products. These features can represent the product itself and changing them when updating or competing with the product can be very difficult.

Example

The 3.5mm Headphone Jack (RIP)

 

Status and culture

Design classics can reflect cultural influences. The culture concerned may be national or religious or it may concern a sub-culture such as a particular youth culture. Identifying an Eames chair is like picking Angelina Jolie or David Beckham out of a lineup.

Its shape and form are ingrained in our brains. But what makes a design iconic, and how do certain pieces achieve this level? Like movie stars and sportspeople, designed objects carry a similar visual power. We are drawn to them for their beauty and distinct features.

This iconic status is derived from their prolific use over several years (or decades) or by taking centre stage in an art installation, a popular restaurant, hotel, or movie set, certain pieces become instantly recognizable to us.

 

 

These everyday objects could arguably be the best examples of successful design: they have stood the test of time, they were easily adopted by a vast majority of the population, and, as objects, they are so user-friendly that they  disappear into our daily routine

 

Form vs Function

Form

(Practical) Function

(Psychological) Function

A design that considers aesthetic more important than the function

  • Often is more aesthetically pleasing

A design that considers the function of an object over the aesthetic.

  • Can add to the machine aesthetic
  • Reduction of costs on ornamentation
  • Often it is more efficient and easier to use
  • Often simplistic and elegant
  • Design for repairability
  •  

A design that considers the emotional response of the user.

Psychological design theories:

  • Semiotics - signs and symbols
  • Colour Theory - the colour combination
  • Gestalt Theory - how a buyer perceives the product

Conflicts and Compromise

Balance of form and function is very difficult. If a product is purely functional it tends to lack curb appeal.

(Curb appeal is the attractiveness of something, as viewed from the street. It is commonly used as an indicator of the initial appeal of a product to prospective buyers.)

 

 

Semiotics

Semiotics is the study of signs and symbols. It can be used to deliver information about a certain function or object through a simple sign. This would improve the aesthetics and the interaction between the user and the product (user interfaces). Semiotics is also present in Logos, as the brand that they are associated to can convey the cost, quality and performance of the product.

 

Gestalt Theory

The Gestalt Theory or Gestalt Psychology is used to identify stimulations while using or viewing the product.

Interpretations:

 

Colour Theory

The combination of certain colours is aesthetically pleasing because they harmonise with each other or provide a pleasing contrast. Each colour creates an emotional response in different cultures. For example red in Europe and North America symbolises excitement and passion, while in Asia it symbolises happiness, joy and celebration.

Colour combinations

TermDefinitionDiagram
MonochromaticShades of the same colour
ComplimentaryOpposite on colour wheel
AnalogousAdjacent on the colour wheel
TriadicEquidistant on the colour wheel

 

Retro Styling & Vintage Design

Classic Design is also the umbrella term of retro styling and vintage design.

 

Retro Styling

Imitation of a style, fashion or design from the past. EG the Mini Couper

Editors

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